PIPE OVERFLOW
Introduction
It is a VR game built with the Unity Engine.
Its target platform is the Meta Oculus Quest 2.
The guest's goal is to help "Dave" overcome the crisis.
DEMO VIDEO
About this Project
1: It is a two-week project in the ETC Building Virtual Worlds class. This project is developed by a group of five people.
Producer / Sound Designer
Jingyu(Jerry) Xie
Programmer
Xuan(James) Zhai
Jiacheng(Jason) Qiu
3D Artist
Eui Hyun(Christine) Jung
2D Artist
Angeline(Angie) Mendenhall
2: My role in this project is the game designer and the gameplay programmer. I designed the whole game and helped write the story narrative.
I am also the gameplay programmer who was responsible for the whole gameplay development. After I finished the game in a 3D environment, my teammate Jason integrated it with the Oculus Quest 2 headset.
Here is a screenshot of the function that I implemented. The function will randomly choose a video of Dave to play based on the water level and the explosion status.
WHERE TO DOWNLOAD